/*
* Copyright (C) 2012-2013, <Aeihu.z, aeihu.z@gmail.com>.
*
* Game Scenario Maker is a free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* Version 2(GPLv2) as published by the Free Software Foundation.
*/

//#ifndef _CLOADOBJECT_H_
//    #define _CLOADOBJECTH_
//
//#include "Objects.h"
//#include "tinyxml.h"
//#include "CCommon.h"
//#include "CCharacterData.h"
//
//
//class CLoadObject
//{
//    private:
//        TiXmlElement* LoadXML(const char* filename, const char* TypeName, const char* ObjectName);
//
//    public:
//        static CLoadObject loadobject;
//
//        bool GetEquip(const char* ID, Equip &equip);
//        bool GetItem(const char* ID, Item &item);
//        bool GetMagic(const char* ID, Magic &magic);
//        bool GetSkill(const char* ID, Skill &skill);
//        bool GetMonster(const char* ID, CCharacterData &chara);
//
//        bool IsAlreadyExists(const char* type, const char* ID);
//};
//
//#endif